The Spec Race

When it comes to our wonderful gadgets, there are two components that work together, and also compete with one another. Software and Hardware. Now, they of course exist in something of a symbiotic relationship. Hardware without software is little more than a fancy paperweight. Likewise, software without hardware is… well… a bunch of lines of…

The Missing Ingredient: Personal Investment

In games and application development, there is a never ending struggle between cost and quality. Every company and every team has analyzed what the best formula is to propel a product forward. Some companies will waffle between the two extremes: push for top notch quality above all else, and then after some internal change, push…

A Quick Thought on Freemium

In the mobile world, freemium products seem to have come out of nowhere and massively changed the way the business works. I’ve seen some products create massive success with this model, and I’ve seen spectacular failure as well. I’ve looked at the pitches, the business models, and the expectations of revenue generation from incredibly excited…

Diving in Headfirst

Like a lot of people, I kind of stumbled into management. No formal training, no real idea of what I needed to do or how to do it, just an above average amount of common sense and a desire to see our products succeed. While hardly a recipe for success, I would venture to say…

How Many Platforms Can the Industry Handle?

When it comes to mobile platforms, there is little doubt as to who the Big 2 are. Both iOS and Android entered the market quickly, and proceeded to tear the incumbents to shreds. In only a few short years, the mobile landscape changed (and continues to change) making what was once a more open field…